That also includes playtesting the work-in-progress game and providing feedback to artists, coders and designers for what to improve and when to call it done. as a creative producer my job includes project management and organization, communication between team and stakeholders, exploring and defining priorities for the game’s development and keeping track of everyday progress as well as the overall vision. When researching universities, I realized that the Zurich University of the Arts (ZHDK) offered a Bachelor’s Program in Game Design: I realized this video game education would combine lots of things I loved, from writing and narrative to art to computer science and logic and of course gaming. HC: How did you get into the gaming world? And how would you describe your job to non-gamers?ĪR: I’ve always played video games, and unlike some of my childhood friends I never felt any need to “grow out of it.” Instead, my gaming tastes evolved, and I started looking at games as a serious medium much like movies, TV and books.
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